Summoning the Sound Beasts

召喚神獸之聲

Developed for the Creative Sandbox Mythical Beast Summer Camp

2025 · Taichung, Taiwan · Participatory Sound, Field Recording, Foley and Sound Theatre

Summoning the Sound Beasts is a participatory sound project developed for children. Beginning with environmental listening and bodily awareness, participants imagined creatures inhabiting a world of sound, then brought them to life through field recording, character design, Foley and collective performance.
A facilitator and six children stand in a semicircle facing a wall, each with both hands cupped over their ears, in front of projected forest photographs.

The project approaches recording, imitation and invention as ways for children to reconsider their relationship with themselves and their surroundings. Sound functions not merely as an effect accompanying a story, but as character, space and emotion in its own right.

Opening the Ears

The process began with closed-eye listening. Participants attended to breathing and bodily sounds, identified whether sounds came from the left or right, near or far, above or below, and translated the surrounding soundscape into drawings.

Children in blue-lit headphones lie and crouch on a wooden floor while a facilitator kneels beside them, with a projected shoreline image on the wall behind.
A wide view of a bright room where children in headphones lie on the floor and one boy stands, a projected shoreline on the wall and a facilitator at a laptop on a table.

Listening before looking temporarily altered the familiarity of the space. Details usually pushed into the background became perceptible, allowing everyday sound to emerge as material for observation and imagination.

Seen from above, three children lie on their fronts on a wooden floor wearing headphones that glow purple, with a printed programme booklet beside them.

Finding the Beasts’ Habitats

Equipped with recording devices, the children explored outdoor and surrounding environments in search of places where their imagined creatures might live.

Water, arcade machines, leaves, grass, mechanical sounds and footsteps became sonic clues. As they recorded, participants developed names, habitats and acoustic characteristics for their creatures, allowing sound to guide the formation of each character before its visual appearance was fixed.

Beside a black stone water feature, a facilitator in headphones holds a cable out over the water while a child in headphones leans in to listen, with a recorder bag at his side.
Two children in headphones crouch on grass beside a small microphone pushed into the soil, one holding a blue tube to her ear, while the facilitator watches.
In an arcade, several children in headphones gather around a submarine arcade machine while a facilitator holds a shotgun microphone toward it.

Field recording became more than a technical exercise. It offered a way to discover forms of life within familiar environments that had not yet been named.

On a city pavement covered in cut leaves, a child steps on the leaves while another child and a facilitator with a furry windshielded microphone listen, with a raised road behind.

Transforming Sound

The collected recordings and everyday materials became the basis for Foley experiments. Paper, fabric, water, glass, plastic bags, branches and other objects were used to create the sounds of moving bodies, beating wings, breathing and low calls.

The aim was not realistic imitation. Participants explored how sound could transform the perceived identity of a material: a plastic bag could become a pair of wings, water could become a creature’s breath, and an ordinary object could enter an imagined world.

Sound-Beast Theatre

In the final stage, participants combined field recordings, Foley, bodily movement and narrative to create short group performances introducing their sound beasts.

Individual sounds developed rhythm, space and tension through rehearsal and mutual response. The children were required not only to perform, but also to listen—to decide when a sound should enter, when it should stop and how different creatures might coexist within the same acoustic space.

The project concluded with a collective summoning of the sound beasts. What began as an individual act of imagination acquired a new form through the group.

A facilitator holds a small microphone toward a boy in headphones, while two children in the foreground hold up their drawings of colourful creatures.

Credits

Concept, Workshop Design and Facilitation
Jez Fang
Programme
Creative Sandbox Mythical Beast Summer Camp
Partner
Creative Sandbox
Location
Taichung, Taiwan
Year
2025
Medium
Environmental listening, field recording, drawing, Foley, bodily movement and sound theatre

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